//==============================================================================
// Alpaca_anim.txt
//==============================================================================

//==============================================================================
define setGlow
{
	SetSelector
	{
		civilizationLogic none/set
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX E Set Gaia animal
			}
		}
	}
}

//==============================================================================
anim idle
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Animal Alpaca_idlea
				connect hitpointbar SetGlow hotspot
			}
		}	
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Animal Alpaca_Flaila
				connect hitpointbar SetGlow hotspot
			}
		}	
	}
}

//==============================================================================
anim walk
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Animal Alpaca_Walka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.10 true
				tag FootstepRight 0.00 true
				tag FootstepLeft 0.20 true
				tag FootstepRight 0.10 true
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
			}
		}
	}	
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Animal Alpaca_Boreda
				connect hitpointbar SetGlow hotspot
			}
		}	
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Animal Alpaca_Deatha
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.83 false HeavyFall checkVisible 
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
			}
		}	
	}
}